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AI coding has made CI a bottleneck, so we reworked ours to keep up

317 points · 408 comments · julian_digital

  1. torben-friis · · focus · HN ↗
    Here's my constant question:

    Everyone's going so fast that they keep hitting walls. Review, CI, product asking for things, whatever.

    Why have we not seen an improvements in products?

    While every post and thread feels like a 90's wall street office, the new android and iphone ship with fewer features than usual. No indie guys come up with a linux-sized alternative OS. Switch 2 remains unhacked. Windows takes 3 seconds to show the right click menu.

    Is everyone just running full speed in circles or something?

    1. lukevp · · focus · HN ↗
      PS5 emulation has gone from barely working to running Dark Souls at 10+ FPS with virtually no graphical glitches… in 6 weeks. If you’re not familiar with normal emulator development time, this is… quite extraordinary. There have been insane progress on decompilations and many other things in the emulator space.

      Everyone’s trying to figure out how to convert this speed to product features at scale, but enterprises are like container ships. Lots of might but slow to turn. The littler companies can actually take advantage of this and produce higher quality products at much faster speed. I think you’re expecting too much in the short term and too little in the long term. AI-native companies are gonna eat everyone’s lunch, once they figure out how to actually do it reliably.

      1. sublinear · · focus · HN ↗
        > AI-native companies are gonna eat everyone’s lunch, once they figure out how to actually do it reliably.

        Couldn't you say this about any company? What isn't just a matter of "figuring it out"?

        Why can't they use AI to crack this nut? :D

        > If you’re not familiar with normal emulator development time...

        Emulators have historically been a shitshow until someone figures out missing pieces here and there. By their nature, that tide lifts all ships. It has very little to do with using AI. I'd argue the real reason emulators aren't what they used to be is the hardware is more complex now and the scene is no longer attracting the most talented devs. Video games used to be on the cutting edge and carried a lot more cultural weight. It's pretty underwhelming to get cred for working on lame x86 hardware that plays yet another franchise reboot.

        1. eudamoniac · · focus · HN ↗
          Also, almost everything comes to PC now except Nintendo, so there's even less incentive.
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