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What Sun got wrong

692 points · 437 comments · chmaynard

  1. grahamlee · · focus · HN ↗
    The Sun model of beefy server, ultra-thin client worked incredibly well and presaged the widespread adoption of virtualisation that eventually led to cloud computing and containerised software. Unfortunately that model made it very easy to undercut their prices using commodity hardware; I managed a Solaris/Sun Ray network c.2004 and it was cheaper to switch to Linux/Intel and buy spare hardware to keep in a cupboard “just in case” than to keep the Sun network going through its support contract.
    1. titzer · · focus · HN ↗
      I worked at Sun labs and used a Sun Ray daily for a whole summer. It worked...OK. Definitely not "Incredibly well". We had a network of a few hundred Sun Rays and two E10Ks backing it. More than a million for the servers and $1000k a piece for the Sun Rays was not cheap. Basically any $1000 laptop was more powerful, without the need for a crazy powerful Sun server. The experience of taking out my ID card, walking down the hall to another cubicle and popping it in and getting my session was magical. But I did that less than once a week, so I don't think it was overall worth it. The Sun Rays also had a pretty crappy LCD, about 1-2 years behind the SoTA.

      It was a cool idea. It will keep coming back again and again. But at Sun's price points around the early 2000s, it was a loser, and I actually agree with the market in this instance. Sun Ray was a flop.

      1. foobarian · · focus · HN ↗
        Stadia? GeForce Now? Xbox Cloud Gaming? :-)
        1. tancop · · focus · HN ↗
          GeForce is pretty successful. But only because Nvidia can sell itself GPUs at cost and reuse old data center hardware to get lower prices than anyone else.

          If you're not cheaper than buying a PC or console you can't win. No one wants to pay more for the privilege of input lag and compressed video, or getting in trouble with their ISP if they have a strict data cap.

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