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Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

140 points · 99 comments · metrofun

  1. LaurensBER · · focus · HN ↗
    Despite all "hate" against AI in the (retro)-gaming scene I'm genuinely excited to see these kind of projects (not sure if this one involved any kind of AI) and emulation.

    From a technical perspective emulation is absolutely amazing, it requires deep technical knowledge, an excellent understanding of the source system and the optimisations are on another level.

    1. dwroberts · · focus · HN ↗
      I think the AI involvement makes this feel very different. Right now it’s just recomp/decomp of older titles, but it feels like a stepping stone to just automated plagiarism of basically any game.
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