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Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

140 points · 99 comments · metrofun

  1. LaurensBER · · focus · HN ↗
    Despite all "hate" against AI in the (retro)-gaming scene I'm genuinely excited to see these kind of projects (not sure if this one involved any kind of AI) and emulation.

    From a technical perspective emulation is absolutely amazing, it requires deep technical knowledge, an excellent understanding of the source system and the optimisations are on another level.

    1. qwerpy · · focus · HN ↗
      I browsed through a few random files in that repo. There are high-quality code comments everywhere I looked. AI is the perfect tool to do this sort of thing. Can you imagine a human sitting down and documenting a million lines of decompiled code from a dev team 20 years ago?

      Boggles my mind that there is hate for AI in retro-gaming. It's all about making existing things work. If it works and plays well, who cares if Claude did it in an afternoon or some human who spent a year of his life. In fact, I'd rather have Claude do it. Humans will get bored, get involved in community drama, disappear, etc. Unfortunate for the humans who are seeing their life's contribution to the scene made obsolete by a few kilowatt-hours in a datacenter, but good for the rest of us.

      1. NobodyNada · · focus · HN ↗
        > Can you imagine a human sitting down and documenting a million lines of decompiled code from a dev team 20 years ago?

        Yes: <a href="https:&#x2F;&#x2F;patrickjohnston.org&#x2F;bank&#x2F;index.html" rel="nofollow">https:&#x2F;&#x2F;patrickjohnston.org&#x2F;bank&#x2F;index.html

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