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Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

140 points · 99 comments · metrofun

  1. LaurensBER · · focus · HN ↗
    Despite all "hate" against AI in the (retro)-gaming scene I'm genuinely excited to see these kind of projects (not sure if this one involved any kind of AI) and emulation.

    From a technical perspective emulation is absolutely amazing, it requires deep technical knowledge, an excellent understanding of the source system and the optimisations are on another level.

    1. ronnier · · focus · HN ↗
      I really think the hate is just masked jealousy, now project managers, tpms and line managers can submit rather substantial code. That wasn’t possible before and it took away some value from devs (I say this as a dev of more than 25 years). I watch PM fix issues now instead of waiting for a dev. I understand the anger but these tools are not going away
      1. phatfish · · focus · HN ↗
        As long as they are the ones on the Sev 1 bridge when shit is down 6 months later I'm happy for them.
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