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Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

140 points · 99 comments · metrofun

  1. mikae1 · · focus · HN ↗
    I'm so emotionally torn about all the awesome decompilation work done.

    Too bad all the cool decompilation is happening for games on early 3D centric consoles. I say this a Quake fanatic. Low res textures combined with that blurry bilinear style filtering is a look that's not easy to love. It's just a generational thing I guess.

    1. chocochunks · · focus · HN ↗
      RE4 isn't really an early 3D game. It was a late GameCube title almost a decade after Quake.

      There has been some 2D decomps too, Pokemon Red/Blue being the biggest I can think of. I can also imagine they make more sense for the 3D consoles where games tended to be written in higher level languages than raw assembly.

      1. mitxela · · focus · HN ↗
        GB games are written in assembly, so decomp means marking sections as code or data, then commenting the crap out of it. The earliest Nintendo consoles to use C were the N64 and the GBA.
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