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Resident Evil 4 (GameCube) – complete byte-identical decompilation to C/C++

140 points · 99 comments · metrofun

  1. mikae1 · · focus · HN ↗
    I'm so emotionally torn about all the awesome decompilation work done.

    Too bad all the cool decompilation is happening for games on early 3D centric consoles. I say this a Quake fanatic. Low res textures combined with that blurry bilinear style filtering is a look that's not easy to love. It's just a generational thing I guess.

    1. toast0 · · focus · HN ↗
      I'm pretty curmudgeony on 3D games. The gamecube and friends were the 2nd generation of 3D first game systems and most games that sold well were not simply am existing genre game but with 3D objects that will poke your eyes out.

      Doesn't mean I liked them, or that they wouldn't have been better as a 2D game. But IMHO the graphics stopped distracting from fun games... OTOH, I played plenty of games on the Atari 2600 were the player character wasn't much more than a chonky pixel :p

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