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Telling a Computer to Do Things

91 points · 37 comments · vismit2000

  1. ZeroDayDreamer · · focus · HN ↗
    That philosophical point about what it even means to "tell a computer to do things" is a good one. Sure, clicking around in a GUI is also telling the computer what to do. But there's a huge difference between using someone else's abstraction and building your own from scratch. The article is about that second part - the ability to throw stuff together however you want. With a GUI, you're stuck with whatever the designer thought of. With a shell, you can build just about anything
    1. TheOtherHobbes · · focus · HN ↗
      You're limited by the time, knowledge, and complexity costs of hand-rolling and testing a solution to your problem.

      As soon as commands become even a little non-trivial, those costs mount up.

      1. ZeroDayDreamer · · focus · HN ↗

        [dead]

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