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Telling a Computer to Do Things

91 points · 37 comments · vismit2000

  1. ZeroDayDreamer · · focus · HN ↗
    That philosophical point about what it even means to "tell a computer to do things" is a good one. Sure, clicking around in a GUI is also telling the computer what to do. But there's a huge difference between using someone else's abstraction and building your own from scratch. The article is about that second part - the ability to throw stuff together however you want. With a GUI, you're stuck with whatever the designer thought of. With a shell, you can build just about anything
    1. kalx · · focus · HN ↗
      But you’re still limited by the designer of that shell? Or userspace? Or kernel? Or cpu architecture? I mean, how deep should you go before «it’s however YOU want»?
      1. ryuuseijin · · focus · HN ↗
        There are some really powerful UIs that are extremely flexible, like spreadsheets, or ComfyUI, or certain issue trackers. On the whole however I would say they all still are mostly their own interaction silos and integrations with other programs have to be explicitly built for each app.

        The great thing about a shell is that you can glue together programs that don't know about each other. This is not a silver bullet, with shell programs being text oriented etc., but it does give rise to some powerful possibilities that don't really work with UIs.

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