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You can defeat the Dream Devourer from Chrono Trigger using an int overflow

177 points · 106 comments · ronreiter

  1. PlunderBunny · · focus · HN ↗
    I figured out that, in the early versions of Realmz for the Mac, there was an enchanted item (a helm?) that added a few points to the wearer’s stats when equipped, but when removed it took away more than it added (i.e. left you worse off). It only took a few seconds for my programmer brain to start me furiously equipping and then un-equipping it, and sure enough, when that stat went to -127, one more equip-and-unequip was sufficient to give me a +128 bonus for that stat.

    I never understood how that particular bit of logic could have been coded that way - it seemed so unnatural.

    1. LoganDark · · focus · HN ↗
      I would figure the reason was because calculating it based on your inventory every time it's needed would've been expensive, so the developers decided to cache it, but instead of recalculating it from scratch when there's a stat change, they decided to try updating it incrementally, but I guess also imperatively. A string of mistakes has to happen to lead to such a situation but it doesn't seem super unnatural to me.
      1. Nition · · focus · HN ↗
        I wonder if it was percentage based. That'd be one of the easiest mistakes to make.

        - Player has a stat of 100

        - Wears "+10%" helm

        - Player has a stat of 110

        - Removes helm, game subtracts 10%

        - Player has a stat of 99

        Actually, now that I think about it more, that wouldn't work as described above because once your stat got close to zero you'd enter a kind of Zeno's Paradox situation.

        1. Garlef · · focus · HN ↗
          Never mutate the source of truth
          1. Garlef · · focus · HN ↗
            (caveats of course): memory and processing is restricted on the old systems; so these kind of simplifications might be the only way to deliver a big game
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