You can defeat the Dream Devourer from Chrono Trigger using an int overflow
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You can defeat the Dream Devourer from Chrono Trigger using an int overflow
Unofficial Hacker News client; not affiliated with Y Combinator.
falsaberN1 · · focus · HN ↗
Chrono Cross is a very interesting game on its own but it's a terrible sequel that is remarkably spiteful to its senior. (The thing with FATE and Robo, the Porre thing, the fate of Crono and co., it's a terrible fanfic made canon).
Trigger only worked because of Toriyama gathering the all-star staff (look up the interview with Torishima giving the details). Cross was out of his hands and it shows.
debo_ · · focus · HN ↗
Cross has this underlying sense of menace beneath the idyllic (and wondrous) atmosphere of the archipelago. I think it's incredible.
Personally I don't care much about stories in games. Most of them are awful anyways. I really gravitate towards atmosphere, and Cross has that in spades.
noodletheworld · · focus · HN ↗
> Personally I don't care much about stories in games
I cant relate to this.
Chrono trigger is a game I love because of the great story.
If you’re playing rpgs and you don't care about the story or characters…
I have no idea. Its like reading a book and saying you don't enjoy the story; you're what, just there for the physical motion of turning the pages?
No idea. Chrono cross left no impression on me. I agree with the parent post.
SmasherEpilepti · · focus · HN ↗
I think you were intending for novels, but poetry books typically don't really have much in the way of "story", just aesthetics. Even for novels, there are many that I primarily appreciate the prose. I love everything about the Kingkiller Chronicle books, but the prose itself is quite pleasant in isolation, and I could probably appreciate the books even if the story and worldbuilding weren't good.
Plenty of RPGs don't have much in the way of story. The story of the first Final Fantasy is nearly absent. Same with the first Diablo, and most roguelikes. Obviously, you can enjoy an RPG without caring for the story or characters, because the main point the vast majority of games is to play them.
monkpit · · focus · HN ↗
The closest thing would be telling someone they’re reading a choose-your-own-adventure book wrong somehow, and even then it’s a stretch.
American87 · · focus · HN ↗
If someone revealed to you that they enjoyed "You are a shark" as much as "Cave of Time", and after inquiring you learned that they don't read the page, they just skip to the decision, and backtrack if they get a The End:
Did they enjoy the game? If there are enough of these type 2 readers should the industry start catering to them over legacy type 1 page readers?
monkpit · · focus · HN ↗
Saying “you didn’t like it right” is gatekeeping.