At one point all of this seemed like common knowledge in software because Carmack, Abrash and Hecker (among many others) were working in the open on games and discovery. Kind of funny that someone had to reinvent from first principles!
One just needs to pick any book on computer graphics written in the past 40 years or so.
But camera transform is so unintuitive it really helps if the student tries to work it out for themselves why it works.
For me it’s really weird anyone would write code and _not_ start from reading all of introductory computer graphics literature because it’s so awesome but I realize I’m the outlier here.
rhyperior · · focus · HN ↗
fsloth · · focus · HN ↗
But camera transform is so unintuitive it really helps if the student tries to work it out for themselves why it works.
For me it’s really weird anyone would write code and _not_ start from reading all of introductory computer graphics literature because it’s so awesome but I realize I’m the outlier here.