FWIW, if you start with "The view frustum is a 90 degree pyramid with the tip cut off at z = 1 and the 'end' at infinity", you can then work out how to map that to a NDC using a matrix and perspective divide.
I've used that when teaching short "Graphics 101" (not in the first session though) and the math comes out more intuitive than the usual "here's how to calculate a perspective matrix, don't ask where these numbers come from" version.
Students can easily imagine the pyramid from an eye to the window frame, and that it keeps going.
Then I point to an object outside the window and say imagine strings going from the corners of the object to your eye. To do this they would have to go through the window, where do they do that. 3d graphics is finding out where on the window the strings go through so you can stick a picture of thing outside onto the window and it looks exactly the same.
aappleby · · focus · HN ↗
I've used that when teaching short "Graphics 101" (not in the first session though) and the math comes out more intuitive than the usual "here's how to calculate a perspective matrix, don't ask where these numbers come from" version.
Lerc · · focus · HN ↗
Students can easily imagine the pyramid from an eye to the window frame, and that it keeps going.
Then I point to an object outside the window and say imagine strings going from the corners of the object to your eye. To do this they would have to go through the window, where do they do that. 3d graphics is finding out where on the window the strings go through so you can stick a picture of thing outside onto the window and it looks exactly the same.