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The Effect of CRTs on Pixel Art (2024)

315 points · 129 comments · tobr

  1. fasterik · · focus · HN ↗
    I like to think of modern pixel art as its own aesthetic and art form. It's designed to be viewed on high DPI LED screens, and that's fine. I don't think it should be judged by how it looks on a CRT.

    There's an undeniable charm to the older era of pixel art, and surely part of that is nostalgia, but I also think a lot of it comes from the fact that the economics and the hardware were a lot different. Up until the mid 1990s, the highest paid artists in the industry were working on pixel art games. The hardware was slow enough that there were real creative constraints, and we know that constraints often drive creativity.

    1. pvillano · · focus · HN ↗
      Ironically, pixel art today is the affordable default for indie games.
      1. goosejuice · · focus · HN ↗
        Maybe not for long. It seems to be the art style most difficult to get right for diffusion models.
        1. hmry · · focus · HN ↗
          Yeah it seems very clear that the cheapest artstyle of the future will be whatever AI can output with minimal human editing or involvement. And some studios will go that route.

          Although I don't see AI in game art becoming accepted by the wider public any time soon, and definitely not by the indie crowd.

          I've also been thinking about this for animation. I foresee cheap limited animation (sliding layers, only mouth moving, etc) being replaced by incoherent un-/barely edited AI output instead.

          1. p-e-w · · focus · HN ↗
            > And some studios will go that route.

            All of them will. It can save nearly 100% of costs for art production. Nobody can afford not to use it, unless they aren’t developing the game to make a profit.

            > Although I don't see AI in game art becoming accepted by the wider public any time soon

            It’s already being used everywhere without “the wider public” even noticing. Same in professional film and TV productions. It doesn’t look AI generated because they don’t just run Stable Diffusion and call it a day, but the reductions in labor costs are still immense even with the post-processing that’s currently still required to match AAA quality.

            1. ktallett · · focus · HN ↗
              > All of them will. It can save nearly 100% of costs for art production. Nobody can afford not to use it, unless they aren’t developing the game to make a profit.

              This is not correct. Your profit doesn't have to be relative to what another company makes. It would only be affected if games passed the savings on to the customers. You make more profit if you do use it potentially but it doesn't mean you don't make profit if you choose to go the traditional route.

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