‹ BackHN Continuity

Thread

The Effect of CRTs on Pixel Art (2024)

315 points · 129 comments · tobr

  1. applfanboysbgon · · focus · HN ↗
    Somebody had better let know Nintendo they were doing pixel art wrong for the GB/A, this guy has Opinions. Pokemon is such a fake aesthetic, the only authentic and pure pixel art is whatever bullshit that happens to be exactly what the writer made.
    1. Lammy · · focus · HN ↗
      What? The GBA knows exactly what it is and has all sorts of sprite scaling and rotation features that would look like total crap on a CRT: <a href="https:&#x2F;&#x2F;gbadev.net&#x2F;gbadoc&#x2F;sprites.html#attr3" rel="nofollow">https:&#x2F;&#x2F;gbadev.net&#x2F;gbadoc&#x2F;sprites.html#attr3

      Look at Kuru Kuru Kururin for example, a launch title where the GBA&#x27;s fancy new sprite rotation effect is kinda the entire game:

      <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=VYvUZXT_43k" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=VYvUZXT_43k

      <a href="https:&#x2F;&#x2F;www.spriters-resource.com&#x2F;game_boy_advance&#x2F;kurukurukururin&#x2F;asset&#x2F;37882&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.spriters-resource.com&#x2F;game_boy_advance&#x2F;kurukuruk...

Open on Hacker News to reply ↗

Unofficial Hacker News client; not affiliated with Y Combinator.