That "Oh no!" is stuck in my head like few other game sounds. It's kind of amazing how much personality DMA squeezed out of eight pixels and a two-word sample. The later games kept piling on detail and lost exactly that
"Oh no" is so memorable, but it's also goes hand in hand in my memory with the "Oh ho" from the Worms games.Both games have a lot in common now I think about it, tiny characters and interactive environments.
NeoByte · · focus · HN ↗
stevekemp · · focus · HN ↗
Both games have a lot in common now I think about it, tiny characters and interactive environments.
NeoByte · · focus · HN ↗
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