Somewhat related: In 2018, Google DeepMind had already created AIs that were capable of beating professional gamers in StarCraft 2 (the sequel to Brood War): <a href="https://www.youtube.com/watch?v=cUTMhmVh1qs" rel="nofollow">https://www.youtube.com/watch?v=cUTMhmVh1qs
Starcraft is APM-dependent. Unless the latency will improve greatly in frontier reasoning LLMs (which is unlikely), it will remain a bit like knitting with an excavator.
The best sc2 bots these days play in the ~50,000 APM range (they could mostly go higher as well, but the game client breaks somewhere around 100k APM). I don't see an LLM-based bot getting up to that sort of speed anytime soon.
On the other hand, I do think LLM-based bots will quickly outperform the decision-making of many of the hand-coded bots, so maybe they won't need so much APM to be competitive.
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On the other hand, I do think LLM-based bots will quickly outperform the decision-making of many of the hand-coded bots, so maybe they won't need so much APM to be competitive.