The author claims that the AI posters don’t have to be horrible, but fail to see that the dozen variations generated are not distinctive - they might have somewhat different typography or imaginary, but still have the same AI uniformity and smell as the crappy restaurant poster you see on the street. The core issue is not only technical, but also the lack of vision and imagination when creating art or even infographics.
> but fail to see that the dozen variations generated are not distinctive - they might have somewhat different typography or imaginary, but still have the same AI uniformity and smell as the crappy restaurant poster you see on the street
Hard disagree: every single example TFA gives is way better than the horrible generic ones that are polluting every shop and LinkedIn post.
That's not what OP is complaining about. The issue with AI art isn't how the individual piece look, but the similarities they have in aggregate. One image can look perfectly fine, once you seen a hundred they all start looking extremely similar. Human brains are great pattern recognizer and lock on to those similarities, even when they are covered under different styles.
When all your art comes from a single source, it's difficult to create real diversity and novelty. That's still the big issue when it comes to genAI in general, without a lot of hand holding you'll just bound to end up with slop, since the AI won't get creative on its own.
Did you look at the examples? They're almost ridiculously diverse, and the prompts show very little handholding was required.
They're not novel, but a poster for a spring fair isn't supposed to look like a de Kooning.
These arguments are almost completely detached from reality. Most artists aren't diverse either - they're told to find a style and stick to it, and that's what they do.
Commercial graphic designers are more versatile, but the set of standard looks is still relatively small. Hollywood movie posters and book cover designers are notorious for reusing the same tropes and colour systems, and that's been true for years, long before AI was a thing.
> They're almost ridiculously diverse, and the prompts show very little handholding was required.
The structure is identically to all of that, big title, graphic, list with icons. As said, they look fine on their own, the problem is only becomes apparent when you had to look had hundreds or thousands of them. It's the em-dash or the "load-bearing" of the AI-art world, the more you look at this stuff, the more apparent the similarities become.
> Hollywood movie posters and book cover designers are notorious for reusing the same tropes and colour systems, and that's been true for years, long before AI was a thing.
Exactly, but with AI that issue becomes even more drastic since the models don't create diversity by default.
> Most artists aren't diverse either
They don't have to be, since there are millions of them, all coming from different backgrounds, with different art styles and all. While there are only a handful of big AI models, who all come with a pretty generic default style.
> The structure is identically to all of that, big title, graphic, list with icons
You're complaining about posters being structured like posters?
But also the structure is particularly similar between these posters themselves across styles because they use the same prompt to describe the desired content and that's on purpose. The model is not asked to rework or reword any of the content, this lets you compare the styles.
petetnt · · focus · HN ↗
TacticalCoder · · focus · HN ↗
Hard disagree: every single example TFA gives is way better than the horrible generic ones that are polluting every shop and LinkedIn post.
It's not even close.
grumbel · · focus · HN ↗
When all your art comes from a single source, it's difficult to create real diversity and novelty. That's still the big issue when it comes to genAI in general, without a lot of hand holding you'll just bound to end up with slop, since the AI won't get creative on its own.
TheOtherHobbes · · focus · HN ↗
They're not novel, but a poster for a spring fair isn't supposed to look like a de Kooning.
These arguments are almost completely detached from reality. Most artists aren't diverse either - they're told to find a style and stick to it, and that's what they do.
Commercial graphic designers are more versatile, but the set of standard looks is still relatively small. Hollywood movie posters and book cover designers are notorious for reusing the same tropes and colour systems, and that's been true for years, long before AI was a thing.
grumbel · · focus · HN ↗
The structure is identically to all of that, big title, graphic, list with icons. As said, they look fine on their own, the problem is only becomes apparent when you had to look had hundreds or thousands of them. It's the em-dash or the "load-bearing" of the AI-art world, the more you look at this stuff, the more apparent the similarities become.
> Hollywood movie posters and book cover designers are notorious for reusing the same tropes and colour systems, and that's been true for years, long before AI was a thing.
Exactly, but with AI that issue becomes even more drastic since the models don't create diversity by default.
> Most artists aren't diverse either
They don't have to be, since there are millions of them, all coming from different backgrounds, with different art styles and all. While there are only a handful of big AI models, who all come with a pretty generic default style.
Kwantuum · · focus · HN ↗
You're complaining about posters being structured like posters?
But also the structure is particularly similar between these posters themselves across styles because they use the same prompt to describe the desired content and that's on purpose. The model is not asked to rework or reword any of the content, this lets you compare the styles.