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A custom virtual machine for the Stars 4X game

110 points · 38 comments · ibobev

  1. programd · · focus · HN ↗
    The star map screenshot looks very similar to star map in "Remnants of the Precursors" [1], which is a modernization of 1993 "Master of Orion" [2]. Convergent evolution, or was 1995 Stars! an homage/clone of Orion?

    1. <a href="https:&#x2F;&#x2F;rayfowler.itch.io&#x2F;remnants-of-the-precursors" rel="nofollow">https:&#x2F;&#x2F;rayfowler.itch.io&#x2F;remnants-of-the-precursors

    2. <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;410970&#x2F;Master_of_Orion_1&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;410970&#x2F;Master_of_Orion_1&#x2F;

    1. Majromax · · focus · HN ↗
      I can&#x27;t speak for the authors&#x27; mindsets, but the Stars! map had pointwise movement rather than via strict stellar&#x2F;planetary waypoints. When fleet interceptions can happen midcourse[1], there&#x27;s not a whole lot of design room within the Win16 style.

      [1] — If I remember correctly, there even was some special-case code for ship pursuit cycles.

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