Bend – a language that blocks AI mistakes via proof and runs on GPUs
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Unofficial Hacker News client; not affiliated with Y Combinator.
Bend – a language that blocks AI mistakes via proof and runs on GPUs
Unofficial Hacker News client; not affiliated with Y Combinator.
jwpapi · · focus · HN ↗
I feel like we all had the idea, but how is all possible move sequences proven ?
What if the possible scenarios are too big to proof or test.
Like on a 2 dimensional game it’s easy, but you could make it multidimensional and introduce an unlimited amount of special rules, (if on a prime number dimension on 3 but not more prime numbers you are allowed to jump to another prime numbers with 3 but not less coordinates)
How is bend protecting it? I was checkin github and the paper, but I was not motivated enough. I feel like an actual explanation of how proofing works is missing.
For Lean I understand how it works, here not.
developedby · · focus · HN ↗