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Compiler-style optimization for drawing via Skia

143 points · 27 comments · PaulDavisThe1st

  1. anitil · · focus · HN ↗
    This isn't my field, but if I'm understanding correctly this is so cool. I love the idea of being able to unlock optimisations by formally specifying behaviour.

    On a side note I chuckled at the following -

    > Web browsers, for example, struggle to render modern web pages

    1. anitil · · focus · HN ↗
      I have a followup question. Given we have Equivalence meaning every Point is equal, is it possible to allow some small margin of error? Say if you have a pipeline where you require an exact match in the centre of the frame but can allow errors near the margin? I'm analogising with '--funsafe-math' where you might be willing to allow some errors in the pursuit of speed as long as it's fun and safe.
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