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Compiler-style optimization for drawing via Skia

143 points · 27 comments · PaulDavisThe1st

  1. vardump · · focus · HN ↗
    I wonder if same could be done to games. How much unnecessary work are modern games submitting to the GPU?
    1. StilesCrisis · · focus · HN ↗
      Game development has apocryphal stories aplenty about inefficient designs--e.g. the thousand-polygon model of a screw used on every rivet for every crate, or making a ship-in-a-bottle by taking a full sized pirate ship model and scaling it down to 1% size. Usually the solution is just to stop doing that.
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