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Show HN: I built a new version of my fun spatial 3D online meeting app

98 points · 53 comments · pawelwentpawel

  1. hmokiguess · · focus · HN ↗
    I don't know man, I think I am not the right audience for this. I think online meetings are fine as is, I want to spend less time on them and more time connecting in real life.

    I have been working remotely for a decade now, with fully remote teams, and we never felt the need for a deeper bonding in the form of work meetings that are more casual.

    That said, if we want this kind of experience, online gaming already gives us that. I see lots of members of the team hanging out by discord and in gaming platforms.

    Looks cool, but I don't want it. That's just my opinion.

    1. lopis · · focus · HN ↗
      We tried a "fun" virtual office tool around covid times called Gather Town, which is 2D. People liked the virtual office, but only for certain company events like hackathons or meetups. The general audience totally prefers something like slack for texting and meeting.

      We also had an issue with a few people getting motion sickness from any 3D games, so any 3D virtual meeting space was out of the question for our company. A flat 2D UI would be preferable to the "low performance" option that this project provides, which is quite jarring.

      1. pawelwentpawel · · focus · HN ↗
        The motion sickness part is interesting, never thought about that. In flat.social, you get a 3D view but it's isometric by default, not a first-person view experience.
        1. lopis · · focus · HN ↗
          The first person ones were definitely more motion sickness inducing, but 3rd person view also apparently causes it. There was one person for whom even the 2D game caused some sickness when panning the camera around. I was very surprised.
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