Hi, this is my team! Happy to answer any questions.
There's a lot in this launch, but the core idea is to simplify the product while giving users access to more capabilities. You no longer need to know ahead of time how much work a conversation might involve. If you're at your computer, Claude can use your local files and apps. If you close your laptop, Claude can keep working on its own computer.
This launch also lets you use Claude Design, Claude Docs, and Claude Slides directly from conversations. That's possible because we made Artifacts much more powerful: whenever Claude makes you an app, website, design system, or anything else, it can deploy an artifact with multiplayer features and databases.
As many of you probably know from your own work, giving users more power while making the experience simpler is really, really hard. It took many iterations to get to this version. We're far from done, but I expect people will be able to do much more while having to think about it less.
Thanks for participating in the discussion Felix. A big issue for me - not sure if others suffer from this - is that it’s next to impossible to track work in progress, especially with when there are artefacts involved or reports etc. Things that require multi-day work of back and forth and reflection.
Chat is a horrible interface for this, having to scroll up and down across lengthy conversations to try and pick up a thread.
I’m really sorry but I really fail to understand why this massive push to “chatify” everything. A task with its own context and multiple chats feel like a much better approach to work. Even if the work is spawned from a main chat window - eg “Claude we need to work on XYZ” and it creates a task to track this piece of work.
Further, recurring tasks again are really really hard to manage with a chat interface - which of the 10 chats has that question that the recurring task raised?!
And of course all this UX debt will likely stand in your way of building reactive items - ie spawning a task in response to some outside event. Think an inbound email being handled by a prompt that triggers a task and creates a draft response ready for my review and approval. Very hard to do with chat windows.
felixrieseberg · · focus · HN ↗
There's a lot in this launch, but the core idea is to simplify the product while giving users access to more capabilities. You no longer need to know ahead of time how much work a conversation might involve. If you're at your computer, Claude can use your local files and apps. If you close your laptop, Claude can keep working on its own computer.
This launch also lets you use Claude Design, Claude Docs, and Claude Slides directly from conversations. That's possible because we made Artifacts much more powerful: whenever Claude makes you an app, website, design system, or anything else, it can deploy an artifact with multiplayer features and databases.
As many of you probably know from your own work, giving users more power while making the experience simpler is really, really hard. It took many iterations to get to this version. We're far from done, but I expect people will be able to do much more while having to think about it less.
cpinto · · focus · HN ↗
Chat is a horrible interface for this, having to scroll up and down across lengthy conversations to try and pick up a thread.
I’m really sorry but I really fail to understand why this massive push to “chatify” everything. A task with its own context and multiple chats feel like a much better approach to work. Even if the work is spawned from a main chat window - eg “Claude we need to work on XYZ” and it creates a task to track this piece of work.
Further, recurring tasks again are really really hard to manage with a chat interface - which of the 10 chats has that question that the recurring task raised?!
And of course all this UX debt will likely stand in your way of building reactive items - ie spawning a task in response to some outside event. Think an inbound email being handled by a prompt that triggers a task and creates a draft response ready for my review and approval. Very hard to do with chat windows.