I find this - or perhaps the title - a bit surprising.
I've benchmarked GLM 5.3 and DSv4.1-F on my fully-annotated decomp of the Nintendo 3DS's kernel, which I have a good mental understanding of, tasking them to find vulns and other bugs (in Max mode w/ subagents). GLM 5.3 founds almost all the vulns in 30min for $22, while DS only found one vuln for $2 in 40min.
Perhaps DS works better where targets have low-hanging fruits than can be found fast?
What I find surprising is that DS Flash can do it at all.
I love DS flash, it is an amazing workhorse to implement plans created by more robust models (such as GLM). But a more fair comparison would be of DS Flash with GLM Flash.
TuxSH · · focus · HN ↗
I've benchmarked GLM 5.3 and DSv4.1-F on my fully-annotated decomp of the Nintendo 3DS's kernel, which I have a good mental understanding of, tasking them to find vulns and other bugs (in Max mode w/ subagents). GLM 5.3 founds almost all the vulns in 30min for $22, while DS only found one vuln for $2 in 40min.
Perhaps DS works better where targets have low-hanging fruits than can be found fast?
surgical_fire · · focus · HN ↗
I love DS flash, it is an amazing workhorse to implement plans created by more robust models (such as GLM). But a more fair comparison would be of DS Flash with GLM Flash.