‹ BackHN Continuity

Thread

Original Sony PlayStation 2 security chip 'broken wide open' after 26 years

285 points · 91 comments · rbanffy

  1. criddell · · focus · HN ↗
    This will be great for preservation of PS2 games. Well done!

    It seems like preservation of games for later consoles is a lost cause. If I pull out my PS5 30 years from now and pop in my Cyberpunk 2077 disk to play, I'm going to have a barely playable game.

    It's better than nothing, I suppose, but I won't be able to re-play the excellent version that I played through last year.

    1. jerf · · focus · HN ↗
      Honest question, not a challenge: In what way will this improve preservation of PS2 games? My impression was that PS2 emulation was already solved, which I mention precisely to invoke Cunningham's Law. What PS2 things don't work right now because this chip hadn't been cracked?
      1. easyThrowaway · · focus · HN ↗
        > My impression was that PS2 emulation was already solved,

        Far from it. PCSX2 is extremely solid for casual playing, but it takes a lot of shortcuts (especially when enabling upscaling and other enhancements) that differences both in gameplay and visuals in games like Gran Turismo and Ace Combat are extremely evident, more so when framebuffer and/or shader-like effects are applied.

        Mind you it's not a game-breaking experience, but I feel it's differently enough to be considered closer to playing a port rather than an emulated version of the game.

        The PS2 is unfortunately too alien of an architecture to expect BSNES-style accuracy AND an acceptable framerate.

Open on Hacker News to reply ↗

Unofficial Hacker News client; not affiliated with Y Combinator.