I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both.
The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, etc.
These days we even have DSLs like Triton that make kernel writing much more ergonomic than anything you would hope to achieve in Rust.
> Once you have allowed that proprietary cr*p into your C++ codebase
People have been doing that all the time for every kind of codebase. It's just part of the business. I don't see how it's worth having any emotions or opinions about it. Seems like you are wasting your energy.
Are win32 APIs proprietary? So you decide to use them, use a wrapper/UI framework, or don't develop for Windows. Easy choice.
Developing for embedded devices? So you read the manufacturers manual and implement based on the spec, use some sort of HAL if they are available, or you don't have a job. Even simpler.
The CPU on most machines is quite proprietary. I don’t understand this faux purity dogma.
Practical computing is not and never has been an abstract pure concept. It’s about making machines built by corporations to do usefull things at scale.
There is no ”non proprietary” computing unless you make your own stack.
Yes but there are business costs to using high-level proprietary tools and libraries. If you write your app using win32, you won’t be able to port is very easily. You’re also stuck with whatever bad or bizarre decisions Microsoft made.
It’s even worse for CUDA. GPUs are expensive, and now you’re vendor locked. You’re between a rock and a hard place. Either spend millions in engineering time, or millions on price-gauged hardware.
Correct, most of Linux user land targets API stability, not ABI stability. Windows targets ABI stability because applications are typically distributed as binary blobs. Most applications on Linux are open-source and built per each distro, so it’s a non-issue, just recompile.
This doesn’t work for proprietary software that’s distributed as blobs and rarely updated, like say, video games. But that’s a minority of stuff on Linux. But not on windows.
Realistically, on Linux applications target specific API versions of frameworks. Like Qt 6, or GTK 3, or whatever. Then everything is compiled or dynamically linked at a per-distro level. The ABI compat can bite specifically when distros enforce strict dynamic linking. But then containerization technologies come in.
And there is a difference between API and ABI stability. For example, adding SSO to std::string in C++ broke ABI, not API. If you recompile it’s fine, everything works. If you don’t then it doesn’t.
jacobgorm · · focus · HN ↗
The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, etc. These days we even have DSLs like Triton that make kernel writing much more ergonomic than anything you would hope to achieve in Rust.
fg137 · · focus · HN ↗
People have been doing that all the time for every kind of codebase. It's just part of the business. I don't see how it's worth having any emotions or opinions about it. Seems like you are wasting your energy.
Are win32 APIs proprietary? So you decide to use them, use a wrapper/UI framework, or don't develop for Windows. Easy choice.
Developing for embedded devices? So you read the manufacturers manual and implement based on the spec, use some sort of HAL if they are available, or you don't have a job. Even simpler.
worik · · focus · HN ↗
Yes. And crap. Not in my code bases.
fsloth · · focus · HN ↗
Practical computing is not and never has been an abstract pure concept. It’s about making machines built by corporations to do usefull things at scale.
There is no ”non proprietary” computing unless you make your own stack.
preg_match · · focus · HN ↗
It’s even worse for CUDA. GPUs are expensive, and now you’re vendor locked. You’re between a rock and a hard place. Either spend millions in engineering time, or millions on price-gauged hardware.
Asmod4n · · focus · HN ↗
preg_match · · focus · HN ↗
This doesn’t work for proprietary software that’s distributed as blobs and rarely updated, like say, video games. But that’s a minority of stuff on Linux. But not on windows.
Realistically, on Linux applications target specific API versions of frameworks. Like Qt 6, or GTK 3, or whatever. Then everything is compiled or dynamically linked at a per-distro level. The ABI compat can bite specifically when distros enforce strict dynamic linking. But then containerization technologies come in.
And there is a difference between API and ABI stability. For example, adding SSO to std::string in C++ broke ABI, not API. If you recompile it’s fine, everything works. If you don’t then it doesn’t.
Asmod4n · · focus · HN ↗
That’s one of the biggest issues keeping Linux small on the desktop since nearly no commercial oriented company works that way.
But it looks like we will soon be able to „virtualize“ the dynamic loader so glibc has no say in this matter anymore.