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Nvidia announces native GPU programming in Rust

970 points · 404 comments · nonmaskable

  1. jacobgorm · · focus · HN ↗
    I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both.

    The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, etc. These days we even have DSLs like Triton that make kernel writing much more ergonomic than anything you would hope to achieve in Rust.

    1. tombert · · focus · HN ↗
      > I strongly dislike CUDA. Once you have allowed that proprietary cr*p

      Genuine question...why not just type "crap"? It's not even that much of a curse, but I've never really understood the point of self-censorship. If you don't want to curse then you could just use a non-curse word.

      1. shevy-java · · focus · HN ↗
        > I've never really understood the point of self-censorship.

        Some platforms disallow certain words. In order to bypass that, some people use the asterisks. That's just as one possible answer to your question; there can be many different reasons for self-censorship, but to me the most logical one is when one tries to work around crappy restrictions, such as on terrible reddit (they killed old.reddit recently; I retired before that due to moderators being insane, but I also said that if old.reddit is gone, I am gone anyway - the requirement to now log in, totally defeats old.reddit com's usecase. Then again reddit went downhill many years before that already, so not a real loss.)

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