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Nvidia announces native GPU programming in Rust

970 points · 404 comments · nonmaskable

  1. jacobgorm · · focus · HN ↗
    I strongly dislike CUDA. Once you have allowed that proprietary cr*p into your C++ codebase, it is very hard to get rid, and you end up with code that is either tied to a single vendor or an #ifdef hell, probably both.

    The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually, like in Metal, OpenCL, and D3D12, etc. These days we even have DSLs like Triton that make kernel writing much more ergonomic than anything you would hope to achieve in Rust.

    1. tombert · · focus · HN ↗
      > I strongly dislike CUDA. Once you have allowed that proprietary cr*p

      Genuine question...why not just type "crap"? It's not even that much of a curse, but I've never really understood the point of self-censorship. If you don't want to curse then you could just use a non-curse word.

      1. justushamalaine · · focus · HN ↗
        I thought that cp*p is some kind of ugly cuda pointer declaration :D And being non-standard C++ syntax it wouldn’t compile.
        1. moffkalast · · focus · HN ↗
          Least ugly cpp syntax.
          1. Xunjin · · focus · HN ↗
            As a person who prefers Rust more than cpp, gotta say it's also "Least ugly Rust syntax"
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