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Nvidia announces native GPU programming in Rust

970 points · 404 comments · nonmaskable

  1. manyatoms · · focus · HN ↗
    How does this compare to vectorware? (<a href="https:&#x2F;&#x2F;www.vectorware.com&#x2F;blog&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.vectorware.com&#x2F;blog&#x2F;)
    1. LegNeato · · focus · HN ↗
      VectorWare founder here. We are working with them and stoked they are investing more in Rust. I just gave a talk at RustConf about our different takes (<a href="https:&#x2F;&#x2F;rustconf2026.sched.com&#x2F;event&#x2F;2KNQj&#x2F;making-gpus-feel-native-in-rust" rel="nofollow">https:&#x2F;&#x2F;rustconf2026.sched.com&#x2F;event&#x2F;2KNQj&#x2F;making-gpus-feel-...). The video isn&#x27;t up yet but you should check it out when it is. The efforts are complementary.
    2. binarybana · · focus · HN ↗
      Towards the end of the post, we (NVIDIA) mention that this work was done in collaboration with Vectorware and others in the Rust community. And we can&#x27;t wait to build further with the community.
    3. khaliostr · · focus · HN ↗

      [dead]

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