Recreating Voodoo Graphics and a Late-1990s Gaming PC on an FPGA
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Recreating Voodoo Graphics and a Late-1990s Gaming PC on an FPGA
Unofficial Hacker News client; not affiliated with Y Combinator.
jumploops · · focus · HN ↗
What do I mean by hardware?
Rather than emulating the device in software, which can cause various issues (especially related to timing), by mapping the actual device logic to a field programmable gate array (FPGA), you can achieve an "exact" replica of the hardware.
It's a super cool project, and I highly recommend checking it out if you have an interest in old machines (Apple II, Commodore 64, etc.).
[0]<a href="https://mister-devel.github.io/MkDocs_MiSTer/" rel="nofollow">https://mister-devel.github.io/MkDocs_MiSTer/
mitxela · · focus · HN ↗
ahartmetz · · focus · HN ↗
PCs have been "unpredictable" like that almost since the beginning due to hardware variation, so emulating timings isn't much of a problem for emulators, as is the case in the featured article.