How do we prevent mathemathics from devolving into the Medieval Era of secrecy?
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How do we prevent mathemathics from devolving into the Medieval Era of secrecy?
Unofficial Hacker News client; not affiliated with Y Combinator.
xenadu02 · · focus · HN ↗
Prior to LLMs there was some minimal effort required to snipe someone and possibly your reputation was attached otherwise there would have been no point in publishing to begin with.
Now anyone with a few dollars can do it, many who don't have a reputation to worry about.
It's the same problem as YouTube AI slop, AI-generated music, and everything else. Don't you dare tweet or blog about a video idea or hum a few bars from a song - within an hour 27 people will have posted AI slop rip-offs. There's something uniquely depressing about being beaten to the punch by a thief that doesn't deliver the same soul-crushing impact as having someone copy you after the fact.
Morromist · · focus · HN ↗
See this amusing reddit post. <a href="https://www.reddit.com/r/IndieDev/comments/1wfl64l/game_went_viral_on_social_media_3_weeks_ago_dev/" rel="nofollow">https://www.reddit.com/r/IndieDev/comments/1wfl64l/game_went...
xpct · · focus · HN ↗
I'm sure there's a named concept for this: the idea of the game is its selling point, and has to be revealed to consumers to market itself. But the market has low friction (via Steam distribution, and by copies being cheap to make w/ LLMs), so you can't reliably establish your product before masses take over, especially if you don't have reputation built up from previous games.
You have to be bringing in something else for this not to happen, trade secrets not present to the consumer being one such factor.
mitxela · · focus · HN ↗
Morromist · · focus · HN ↗
But you can copyright the artistic aspects of your game, like you can have the copyright to MONOPOLY and trademark the logo.
If you could patent gameplay there would be only 1 pong, which is a pretty basic idea. There are probably hundreds of pongs though.
mitxela · · focus · HN ↗