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Performance Improvements in .NET 11

349 points · 112 comments · soheilpro

  1. dude250711 · · focus · HN ↗
    C#/.NET are very well-represented in LLM data - from enterprise back-end code to games. A language to use for sure.
    1. bob1029 · · focus · HN ↗
      Buildings games in Unity feels like magic with frontier reasoning models.

      Assuming you are competent with scene work and the various art pipelines, the rest of the problem is significantly easier now.

      I've been using the Unity CLI to run arbitrary C# code against Unity 6 scenes without requiring domain reloads. It uses Roslyn to compile the snippet in a special Unity editor component instead of running the normal compilation pipeline.

      The implications for a reasoning model are significant. Domain reloads in my projects can take 10-20 seconds. Compound across 5-10 tool calls and the difference adds up very quickly.

      1. intrasight · · focus · HN ↗
        >special Unity editor component

        I'd be interested in hearing more.

        1. bob1029 · · focus · HN ↗
          <a href="https:&#x2F;&#x2F;docs.unity.com&#x2F;en-us&#x2F;unity-production-pipeline&#x2F;local-tools-cli&#x2F;unity-pipeline-package" rel="nofollow">https:&#x2F;&#x2F;docs.unity.com&#x2F;en-us&#x2F;unity-production-pipeline&#x2F;local...
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