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Show HN: I made a flight simulator, except you're just a passenger

446 points · 205 comments · rkotcher

  1. phugoid · · focus · HN ↗
    This really made my day! I was a flight simulator engineer for 20 years and it brings back fond memories of a project I worked on.

    Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios.

    To get a realistic out-the-window view, the trainers I worked on had a PC monitor behind each window opening. We used FlightGear in a master-slave setup: the master node simulates physics and feeds accelerations to the hydraulic platform, and the slave nodes generate out-the-window visuals for each window.

    1. RobRivera · · focus · HN ↗
      [Desire to know more intensifies]

      So if I wanted to create something that could reliably jostle and move in response to a master physics node, like a racetrack simulator, cabin simulator etc. What kind of distributed controller scheme we looking at? Master node with strong compute, hydraulics with microcontrollers type set up?

      1. DANmode · · focus · HN ↗
        <a href="https:&#x2F;&#x2F;dofreality.com" rel="nofollow">https:&#x2F;&#x2F;dofreality.com

        Not to keep you from making a DIY version, but

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