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Show HN: I made a flight simulator, except you're just a passenger

446 points · 205 comments · rkotcher

  1. drayfield · · focus · HN ↗
    Or you could check out the non-vibe coded Airplane Mode from 2020:

    <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;931310&#x2F;Airplane_Mode&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;931310&#x2F;Airplane_Mode&#x2F;

    1. apexalpha · · focus · HN ↗
      That&#x27;s... why?

      I can understand slow games like EuroTruck or Farming Sim. But what&#x27;s the point of this?

      1. rogual · · focus · HN ↗
        These days it&#x27;s pretty unusual to think of an idea that hasn&#x27;t been done yet, so when you do, I guess you just don&#x27;t think too much and go make it.
        1. piltdownman · · focus · HN ↗
          Case in point:

          <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Goat_Simulator" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Goat_Simulator

          1. bartread · · focus · HN ↗
            That one predates vibe coding by quite a few years though: a lot of hard work went into Goat Simulator, and there were no doubt other more obvious choices for how the developers spent their time, but they still chose to make Goat Simulator.
            1. keyringlight · · focus · HN ↗
              From what I remember it was a project for Coffee Stain (the studio) to train up&#x2F;onboard new hires, having started as a modding team with Sanctum for UT3 and later a full standalone release. Then they ran with it for a while after it struck a chord with people willing to give them money.
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