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The End of No Code

15 points · bryanmikaelian

  1. kakugawa · · focus · HN ↗
    I feel like there's going to be a migration to a new interface paradigm that's balanced between agentic use and human review (with light editing). The current low/no code UIs are human-centric (visual, point-and-click). Going full agent-centric greatly increases the chance of slop code. You want an interface that an agent can natively drive, but that a human can still reasonably review and lightly edit. Probably a domain-specific text-based interface.
    1. revolvingthrow · · focus · HN ↗
      > a new interface paradigm that's balanced between agentic use and human review (with light editing)

      Is reviewing endless reams of AI slop something that's doable? It's a very tiring task when you're looking through code that exhibits most of the usual good quality signs -- except it's just a facade that's likely full of subtle mistakes and you barely know the codebase in the first place. I don't think most devs would be particularly happy about having to do it day in and day out, and you definitely can't outsource such work to some bargain bin shop full of clueless people.

      Steering an AI, that's doable, especially at a high level. You probably have a rough idea of how you'd approach a given problem, and a wild mismatch between what you'd expect and what's happening is easy to detect. I'm not sure how a human gets into the loop with "light editing" without just telling the clanker to rework X because flamegraph looks unhappy about this part. Any alternatives would probably slow the process down significantly, at which point you might as well write it yourself.

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