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Humans missed 1 in 3 threats approving AI agent commands across 40k game runs

233 points · 184 comments · Wirbelwind

  1. VladVladikoff · · focus · HN ↗
    I remember when this game was posted here, and there was a lot of discussion at the time that some of the prompts were misleading about whether or not they were risky, some people were debating about how some of the prompts flagged as bad weren’t bad, and others flagged as not bad were. This is a fundamental flaw in the test, that makes the analysis of results meaningless.

    Also the game was on a timer, and maybe there are some very abusive workplaces where you feel that kind of pressure, but I think most of us actually take the time to understand what a being asked before approving it.

    1. Wirbelwind · · focus · HN ↗
      That's a fair point. There were two main prompts that were controversial; cat .zshrc being benign for those who use separate env files, and npm run that's mostly benign. For npm run I added the evil payload in the history log shortly after the issue was raised. I try to cover both of the previous points in the article and they were some of the most interesting learnings for me

      As for the stats, I compared later runs against the first ones and for the overall miss rate they were consistent (even worse for the later ones that didn't come from HN peak)

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