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Mario Meets Pareto

739 points · 136 comments · theanonymousone

  1. __s · · focus · HN ↗
    > You probably won't pick a driver sitting on the edge of the frontier because you want some balance between speed and acceleration

    for super mario kart speedruns go with bowser&#x2F;dk: <a href="https:&#x2F;&#x2F;www.speedrun.com&#x2F;smk&#x2F;runs&#x2F;zp68nr8m" rel="nofollow">https:&#x2F;&#x2F;www.speedrun.com&#x2F;smk&#x2F;runs&#x2F;zp68nr8m

    That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, <a href="https:&#x2F;&#x2F;www.speedrun.com&#x2F;mk8" rel="nofollow">https:&#x2F;&#x2F;www.speedrun.com&#x2F;mk8

    needing acceleration is a skill issue

    1. paytonjjones · · focus · HN ↗
      Speedruns are for playing the track solo, right?

      If you&#x27;re playing normally (with other people and items), even the most skilled player can&#x27;t avoid getting hit by some universal items and will benefit from acceleration.

      Hence, as the author notes, the balanced build with Peach being favored among competitive players.

      1. drdexebtjl · · focus · HN ↗
        Acceleration is not very important at a high enough level because you can mini-turbo up to top speed when you get hit.
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