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Mario Meets Pareto

808 points · 142 comments · theanonymousone

  1. __s · · focus · HN ↗
    > You probably won't pick a driver sitting on the edge of the frontier because you want some balance between speed and acceleration

    for super mario kart speedruns go with bowser&#x2F;dk: <a href="https:&#x2F;&#x2F;www.speedrun.com&#x2F;smk&#x2F;runs&#x2F;zp68nr8m" rel="nofollow">https:&#x2F;&#x2F;www.speedrun.com&#x2F;smk&#x2F;runs&#x2F;zp68nr8m

    That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, <a href="https:&#x2F;&#x2F;www.speedrun.com&#x2F;mk8" rel="nofollow">https:&#x2F;&#x2F;www.speedrun.com&#x2F;mk8

    needing acceleration is a skill issue

    1. paytonjjones · · focus · HN ↗
      Speedruns are for playing the track solo, right?

      If you&#x27;re playing normally (with other people and items), even the most skilled player can&#x27;t avoid getting hit by some universal items and will benefit from acceleration.

      Hence, as the author notes, the balanced build with Peach being favored among competitive players.

      1. crtasm · · focus · HN ↗
        GP first link is to a speedrun in the all cups category, played with items and computer opponents. There&#x27;s a video included.

        People do speedrun the individual tracks solo in other categories.

        1. bspammer · · focus · HN ↗
          For a speedrun you don&#x27;t care about 100 failed runs as long as you get the world record once. You&#x27;re basically hoping to get lucky that the computer opponent won&#x27;t hit you. Obviously you&#x27;re going to pick the greediest (i.e highest speed) choice in that setting, that doesn&#x27;t make it good in normal gameplay.
          1. [deleted] · · focus · HN ↗

            [deleted]

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