> You probably won't pick a driver sitting on the edge of the frontier because you want some balance between speed and acceleration
for super mario kart speedruns go with bowser/dk: <a href="https://www.speedrun.com/smk/runs/zp68nr8m" rel="nofollow">https://www.speedrun.com/smk/runs/zp68nr8m
That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, <a href="https://www.speedrun.com/mk8" rel="nofollow">https://www.speedrun.com/mk8
It's optimizing for different environments and opponents, the speed runs only have to deal with the AI not human players and take such crazy paths the AI isn't around to really mess with them so they don't have to worry about reaccelerating. In versus it's much less likely you'll be able to avoid all the other players so you need to be able to get back up to speed after being hit. A common strategy in the online vs mode is actually back running to collect better items then cashing them in rapidly to win.
__s · · focus · HN ↗
for super mario kart speedruns go with bowser/dk: <a href="https://www.speedrun.com/smk/runs/zp68nr8m" rel="nofollow">https://www.speedrun.com/smk/runs/zp68nr8m
That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, <a href="https://www.speedrun.com/mk8" rel="nofollow">https://www.speedrun.com/mk8
needing acceleration is a skill issue
rtkwe · · focus · HN ↗