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Show HN: Simple algorithm and color space to generate diverse skin tones

616 points · 100 comments · automatoney

  1. bellowsgulch · · focus · HN ↗
    Skin is so interesting as a surface to think about how light passes through and bounces off of.

    There is at least one article published by a technical artist at Pixar who describes modeling a skull within a human scan so that subsurface lighting is more accurately rendered.

    I suspect you could combine this with dr_scully’s comment and GolDDranks’ to reach the nuance involved in long tail realism details.

    1. automatoney · · focus · HN ↗
      There's a lot of really good research papers that touch on this area from what I saw - would definitely be cool to see if that extra nuance could be added without dramatically increasing the math complexity; in its current state, the code could be used in any programming language without a library.
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