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How to Make a Nintendo 64 Game in 2026

409 points · 178 comments · atan2

  1. stewx · · focus · HN ↗
    I am in the process of using Claude Opus 5 to build an N64 game, and it really works. I've written no code and it is able to build a fully functional game.

    I got it to write a skill for driving the Ares emulator via GDB Remote Serial Protocol and it uses that for its feedback loop.

    1. dwroberts · · focus · HN ↗

      [dead]

      1. AussieWog93 · · focus · HN ↗
        On the subject of learning something... Compare your comment to the sibling from Flashtoo. One is genuinely inquisitive and displaying willingness to learn, the other is just dunking all over someone.
        1. dwroberts · · focus · HN ↗
          One thing that grates with that style of comment though is the implication (whether intended or not) that the link/post author wasted time and could have just had an LLM do it instead. And I think it’s important that we make clear that that style of comment is not welcome here.

          If there’s elaboration on why an LLM is being used… do it in the original comment? Otherwise it’s just annoying and serves no purpose

          1. TaLiTr · · focus · HN ↗
            > that the link/post author wasted time and could have just had an LLM do it instead. And I think it’s important that we make clear that that style of comment is not welcome here.

            So if someone talks about how "X" was hard and the first comment mentions there's a library to do "X", is that rude? Or is there a carve-out for the scary AI?

            If someone came in with a story about how they were able to easily create an N64 game with No-code/AI/Libraries and the first comment was "ha! I did the same thing in a cave with a box of scraps" that would also be rude.

            God forbid people share anecdotes about projects they were working on. On HN...

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