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How to Make a Nintendo 64 Game in 2026

409 points · 178 comments · atan2

  1. chungusamongus · · focus · HN ↗
    I consider all homebrew stuff very cool but the number of games emulating PS1 / N64 aesthetics is so massively oversaturated at this point that I'm kind of burned out on it.

    But in general, the thing that really impresses me is what people come up with working within these various constraints. Less is more.

    Megadrive / genesis homebrew is where it's at for me. But tbh I am honestly kind of clueless when it comes to this stuff. Still trying to get parallax scrolling and foreground occlusion figured out for my "game."

    1. hbn · · focus · HN ↗
      > the number of games emulating PS1 / N64 aesthetics is so massively oversaturated at this point that I'm kind of burned out on it.

      The point isn't just to be a novelty throwback aesthetic. It's the most accessible way for indie devs to make a 3D game without needing to worry about particularly high quality 3D models and animation.

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