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How to Make a Nintendo 64 Game in 2026

441 points · 237 comments · atan2

  1. stewx · · focus · HN ↗
    I am in the process of using Claude Opus 5 to build an N64 game, and it really works. I've written no code and it is able to build a fully functional game.

    I got it to write a skill for driving the Ares emulator via GDB Remote Serial Protocol and it uses that for its feedback loop.

    1. dwroberts · · focus · HN ↗

      [dead]

      1. AussieWog93 · · focus · HN ↗
        On the subject of learning something... Compare your comment to the sibling from Flashtoo. One is genuinely inquisitive and displaying willingness to learn, the other is just dunking all over someone.
        1. dwroberts · · focus · HN ↗
          One thing that grates with that style of comment though is the implication (whether intended or not) that the link/post author wasted time and could have just had an LLM do it instead. And I think it’s important that we make clear that that style of comment is not welcome here.

          If there’s elaboration on why an LLM is being used… do it in the original comment? Otherwise it’s just annoying and serves no purpose

          1. AussieWog93 · · focus · HN ↗
            I don't think anyone's implying that people writing software by hand, especially as a hobby, are wasting their time. Like not even if you attribute unreasonably bad faith can you extract that out.

            We're living in an amazing time where an algorithm running on a GPU can create novel things by itself and it's just exciting to share what it can do.

            I love reading about what people have managed to get running with Claude, because honestly it's amazing that these models can do any of the things they're now doing.

            I also enjoy seeing what crazy, cool creative things people are doing.

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