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How to Make a Nintendo 64 Game in 2026

409 points · 177 comments · atan2

  1. crest · · focus · HN ↗
    Strange choice to go for a raycaster with sprites on the N64. The hardware is basically begging to be fed textured polygons.
    1. phoboslab · · focus · HN ↗
      All geometry is rendered as textured polygons. The raycasting step only determines visibility.

      But yes, the N64 isn't particularly well suited for this type of game (or anything 2D, really). I didn't know that when I started the project.

    2. functionmouse · · focus · HN ↗
      Raycasters in the modern age are generally an artistic decision, not a technical one.
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