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How to Make a Nintendo 64 Game in 2026

409 points · 177 comments · atan2

  1. boricj · · focus · HN ↗
    I'm tinkering with a PlayStation homebrew (voxel space renderer) and development for fifth generation consoles has never been easier.

    Modern toolchains, programming languages, dev cartridges and libraries from the community makes all the difference. Outside of some niceties like ICE (gotta write that GDB stub for target hardware at some point), it's not that different from what you'd experience with modern embedded work.

    1. dottjt · · focus · HN ↗
      How did they do it back in the day? Was basically everything from the tooling etc. just created inhouse from scratch?
      1. Bad_CRC · · focus · HN ↗
        The Dreamcast dev kits came with CodeWarrior as an IDE iirc.
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