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How to Make a Nintendo 64 Game in 2026

434 points · 211 comments · atan2

  1. stewx · · focus · HN ↗
    I am in the process of using Claude Opus 5 to build an N64 game, and it really works. I've written no code and it is able to build a fully functional game.

    I got it to write a skill for driving the Ares emulator via GDB Remote Serial Protocol and it uses that for its feedback loop.

    1. Flashtoo · · focus · HN ↗
      What do you get out of that? The utility of having the end product (a generated game for an obsolete console) seems pretty small, and personally I would think the fun is in learning about the inner workings of the time capsule that is 90s hardware. Would you mind explaining?
      1. hnlmorg · · focus · HN ↗
        Not the OP, but when I was kid I used to draw game level for 8-bit systems back when I wasn’t allowed on a computer (screen time).

        My point is, people get enjoyment out of game design too. It’s not just about nerding out on technical specs.

        1. pelasaco · · focus · HN ↗
          > My point is, people get enjoyment out of game design too.

          The plot-twist here is: The game design is made by Claude too :)

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