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1668 points · 413 comments · Jrh0203

  1. pavlov · · focus · HN ↗
    One of the best-loved Maxis games of the 1990s was SimTower which was all about designing elevator flows for your skyscraper.

    It might be fun to revisit. The game was actually of Japanese origin.

    The Digital Antiquarian just wrote about it the other week:

    <a href="https:&#x2F;&#x2F;www.filfre.net&#x2F;2026&#x2F;07&#x2F;the-life-and-times-of-maxis-part-2-simworld&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.filfre.net&#x2F;2026&#x2F;07&#x2F;the-life-and-times-of-maxis-p...

    (Part of an ongoing multi-part Maxis article, SimTower is halfway down in this part 2.)

    The origin story:

    ”As Yoot Saito would be the first to tell you, the rest of the game was really born out of his odd fascination with elevator systems.

    &gt; ’Late one night, I was waiting in my building’s lobby for an elevator. There are two cars in my building’s shaft. I pushed the button, but instead of the closest car coming to my floor, the farthest car arrived first. In my usual questioning way, I asked myself, “What happened here? How are these cars logically synchronized?” That was the beginning of SimTower.’

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