Tbh, while I bring up Project Highrise whenever someone mentions SimTower, I did always feel like it was missing something. Something always felt slightly soulless about Project Highrise.
For me the issue is that it doesn’t look and sound like Sim Tower. Which I’m sure is mainly just nostalgia but that’s still a valid reason why I probably love it so.
> After my lecture, a Maxis employee who shall remain nameless buttonholed me. "You guessed right," she said. "Sim Tower was built around a real elevator simulation program we bought from a Japanese guy."
Waterluvian · · focus · HN ↗
There’s something so satisfying about watching a machine just dutifully work through queued tasks like this.
b3lvedere · · focus · HN ↗
<a href="https://archive.org/details/elevator_nes" rel="nofollow">https://archive.org/details/elevator_nes
Sohcahtoa82 · · focus · HN ↗
<a href="https://store.steampowered.com/app/423580/Project_Highrise/" rel="nofollow">https://store.steampowered.com/app/423580/Project_Highrise/
stackskipton · · focus · HN ↗
jcranmer · · focus · HN ↗
Sohcahtoa82 · · focus · HN ↗
Tbh, while I bring up Project Highrise whenever someone mentions SimTower, I did always feel like it was missing something. Something always felt slightly soulless about Project Highrise.
Waterluvian · · focus · HN ↗
wlesieutre · · focus · HN ↗
> After my lecture, a Maxis employee who shall remain nameless buttonholed me. "You guessed right," she said. "Sim Tower was built around a real elevator simulation program we bought from a Japanese guy."
<a href="https://web.archive.org/web/20090916193335/http://www.gamasutra.com/features/20041018/adams_01.shtml" rel="nofollow">https://web.archive.org/web/20090916193335/http://www.gamasu...
Waterluvian · · focus · HN ↗