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Show HN: Elevators

1668 points · 413 comments · Jrh0203

  1. brandonpelfrey · · focus · HN ↗
    For folks that have never seen elevator scheduling the game: <a href="https:&#x2F;&#x2F;play.elevatorsaga.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;play.elevatorsaga.com&#x2F; Enjoy this rabbit hole :D
    1. grep_it · · focus · HN ↗
      I always come back to this game whenever I&#x27;m at a hotel for a conference waiting for the elevator.
    2. perryprog · · focus · HN ↗
      Wow, I just came here to comment that I&#x27;ve always wondered if a game where you have to program an elevator scheduler would be any fun. I thought surely no-one&#x27;s thought to make that before, too! Glad to be proven wrong.
    3. alanwreath · · focus · HN ↗
      I wish there were more games like this. It’s such a simple premise but so satisfyingly difficult after each level. And it even has a bit of randomish failure which makes for even more challenge.
      1. john_strinlai · · focus · HN ↗
        at a quick glance, it reminds me of &quot;the farmer was replaced&quot;, if you havent seen&#x2F;heard of that one
        1. NooneAtAll3 · · focus · HN ↗
          <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;2060160&#x2F;The_Farmer_Was_Replaced&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;2060160&#x2F;The_Farmer_Was_Re...

          I remember this one, it deserves all sorts of praise

          1. ivolimmen · · focus · HN ↗
            I can also recommend <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;375820&#x2F;Human_Resource_Machine&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;375820&#x2F;Human_Resource_Mac...
            1. NooneAtAll3 · · focus · HN ↗
              and its sequel is also worth a mention <a href="https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;792100&#x2F;7_Billion_Humans&#x2F;" rel="nofollow">https:&#x2F;&#x2F;store.steampowered.com&#x2F;app&#x2F;792100&#x2F;7_Billion_Humans&#x2F;

              but imo, unlike farmer, these games reaaaaly lack the ability to make functions&#x2F;subroutines

              manually doing all the goto loops becomes tiring

      2. darkvertex · · focus · HN ↗
        If you buy the adorable monochrome console called the &quot;Playdate&quot; <a href="https:&#x2F;&#x2F;play.date" rel="nofollow">https:&#x2F;&#x2F;play.date it comes with a bunch of games included, including a cute elevator game where you help penguins to different floors while controlling the elevators yourself using the crank: <a href="https:&#x2F;&#x2F;play.date&#x2F;games&#x2F;flipper-lifter&#x2F;" rel="nofollow">https:&#x2F;&#x2F;play.date&#x2F;games&#x2F;flipper-lifter&#x2F;
      3. ivanjermakov · · focus · HN ↗
        You will like <a href="https:&#x2F;&#x2F;www.zachtronics.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.zachtronics.com&#x2F;
        1. inigyou · · focus · HN ↗
          That&#x27;s the guy who created Infiniminer, which was essentially 3D multiplayer Motherlode (a game everyone was playing at school lunch and I never figured out why) and inspired Minecraft.
      4. ftmch · · focus · HN ↗
        I had the idea to build something like it but for traffic lights. Never got around to actually do it. I have a feeling it probably exists.
        1. zengineer · · focus · HN ↗
          same :) Although, I wonder if building it is more fun than actually playing it then
    4. emmanueloga_ · · focus · HN ↗
      looks very well made, but I still prefer <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Elevator_Action" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Elevator_Action !
    5. CobrastanJorji · · focus · HN ↗
      This is great, but to me, the definitive elevator scheduling game was SimTower.
      1. genericone · · focus · HN ↗
        Sid Meier&#x27;s Elevator Manager was such a great game... so much nostalgia.
        1. CobrastanJorji · · focus · HN ↗
          Yoot Saito, actually, although it does really feel like a Sid Meier or a Will Wright game.
          1. iqihs · · focus · HN ↗
            Yoot Tower has been on my bucketlist of games to play for a while now
            1. jcranmer · · focus · HN ↗
              Waiting for Don Hopkins to jump into this thread, saying how he&#x27;s going to release the source code soon...

              (<a href="https:&#x2F;&#x2F;github.com&#x2F;YootTowerManagement&#x2F;YootTower" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;YootTowerManagement&#x2F;YootTower if you haven&#x27;t seen one of his messages on the topic before)

        2. AndrewHart · · focus · HN ↗
          The only result I get in Google for this is... this post
          1. fragmede · · focus · HN ↗
            Sid Meier wasn&#x27;t involved with SimTower, GP is mistaken.
      2. somat · · focus · HN ↗
        I never really &quot;got&quot; sim tower growing up, I liked sim city but bounced off tower. It only clicked years later when I read that it was an elevator simulator that got fleshed out a bit, Knowing this I enjoy it quite a bit more today than younger me who I guess was expecting a vertical simcity.
      3. bentcorner · · focus · HN ↗
        &gt; People don&#x27;t usually remember the average amount of time they wait. They fixate on those times when the elevator took FOREVER, the p90 case.

        I would always get a chuckle out of seeing some poor soul waiting 3 hours to go down a few floors after work, only because I failed to add stairs to the lobby.

    6. inkkin · · focus · HN ↗
      Omg! &lt;3
    7. vova_hn2 · · focus · HN ↗
      Very fun indeed!

      Can&#x27;t believe, that this [0] solution to Challenge #5 actually worked, lol

      Challenge #6 is &quot;Transport 40 people using 60 elevator moves or less&quot;. Unfortunately docs don&#x27;t make it clear what exactly counts as a &quot;move&quot;.

      [0] <a href="https:&#x2F;&#x2F;gist.github.com&#x2F;vovanz&#x2F;66e4396934ac656a8f8c32fcee43d2cf" rel="nofollow">https:&#x2F;&#x2F;gist.github.com&#x2F;vovanz&#x2F;66e4396934ac656a8f8c32fcee43d...

      1. fragmede · · focus · HN ↗
        bogosort!
    8. lmazgon · · focus · HN ↗
      A few years back I made a CLI game in Go where you have to schedule elevators - <a href="https:&#x2F;&#x2F;github.com&#x2F;lovromazgon&#x2F;elecrash" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;lovromazgon&#x2F;elecrash
    9. LordOmlette · · focus · HN ↗
      This is what I immediately thought of when I saw

      &gt; How do you actually measure how good an elevator algorithm is?

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